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A Fuller World.

In 1962 Bucky Fuller imagined a method to design the world. He called it "The World Game." In many ways the world game was the umbrella that Fuller's explorations eventually opened into. In simplified terms,  Fuller saw design as the realization of interconnected systems; his map that reorganized the globe through a triangular grid unified the world. The dymaxion house's mobility and re-configurability allowed uninhabited land to be colonized. The Wichita House repurposed the means of production for a nation built on war machines to create affordable houses on suburban plots. The geodesic dome's material and spatial efficiency defined new modes of form and living allowing us to inhabit the interior of the globe. All of these design schema exemplified the designer's ability to affect change beyond his local reach into a global sphere; they played upon not only humanities sympathies for what Fuller saw as unifying needs (transportation, industrialization, habitation etc) but were defined by their connected efficiencies.

If Cisco calls itself the human network, Fuller saw us all as already networked. 

Fuller's thoughts were the precursor for sixties british techo-pop firms. Hailed as a hero for Archigram, Grimshaw and others, Fuller's ability to re-imagine, reconfigure and then reinvent at scales far beyond the building inspired a range of projects that articulated this cross atlantic discussion. Projects like Sir Grimshaw's built thesis project from the AA to Archigram's Plug-In and Walking Cities to Cedric Price's Potteries Thinkbelt all developed Fuller's networked logic using Britain as it's test bed. 

We're interested in new networks (thank you Infranet Labs) their political economy (thank you Keller Easterling) and their new potentials (thank you BldgBlog). And we're curious who today is thinking as big as Fuller was in the 60's. 

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